Getting a Passport: Difference between revisions

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(Writing out more of this quest. Will add more later.)
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==Activating the quest==
==Activating the quest==
The quest can be started in two ways, either once finished the [[Getting Started]] quest, Malone will give you immediately the next task; or when talking to a mysterious woman at Deekula B basement access door.
The quest can be started in two ways.


==Objective==
As soon as [[Getting Started]] is turned in, Malone will give this quest, citing the necessity to contact better contractors then [[Samuel Jonasson]] who can be found at [[Bazaar]] district.
Player will be tasked with getting an Obenseuer passport that allows to move between district zones and can be supposedly forged by Passmore, player will need to locate the Passmore and get a password to him, Malone will advise to look around Deekula C.
 
Alternatively, player may learn about the necessity for passports while talking to a mysterious woman at Deekula B basement access door or visiting gatehouse.


==Tips==
==Tips==
*To progress, player will need to complete Getting Started quest first and hear Malone's hint about looking around Deekula C.
*To progress, player will need to complete [[Getting Started]] quest first and hear Malone's hint about looking around [[Deekula C]].
*Despite being not completable, on the course of this quest the player will start [[Priest's Debt]], [[Who Lives in the Basement]] and [[Glowstick Trail]] quests.
*Despite being not completable, on the course of this quest the player will start [[Priest's Debt]], [[Who Lives in the Basement]] and [[Glowstick Trail]] quests.
*In Bergmann Tunnels player can open Main 01 floodgate to open one of the escape routes from the [[Jail]].
*In Bergmann Tunnels player can open Main 01 floodgate to open one of the escape routes from the [[Jail]].


==Bergmann Tunnels Control Room Puzzle==
== Walkthrough==
On the course of the quest, player will need to operate the control panel of the local water tunnels, notes hinting on what to do are found around the room and on the lower floor of the adjacent staircase. To progress, player has to close the water flow, by operating the floodgates, from all the side tunnels that connect to the main tunnel and open the floodgates on the main tunnel themselves. Preview of the area, the main tunnel, and seen adjacent tunnels that need to be cut off, are seen on a map attached to the control panel, the control room the player is at is located next to the Main 02 floodgate.
 
==== Looking for seller ====
Although it is possible to have this quest before Malone gives it, Malone provides a critical hint towards where to begin looking for information. So this quest requires the completion of [[Getting Started]] to progress.
 
Malone suggests to look around [[Deekula C]]. Furniture vendor Hank Möbelmann knows something about it. Additionally, [[David Lund]] claims to be selling the passports, however what he offers is not really a forged passport but rather an artistic interpretation of thereof ''(really really amateur artist, at that, the description of his "passports" compares them to childish scribbles)''. Anyway, the correct answer is held by Hank - for a nominal fee in RM he will intimate that forged passports are indeed sold by a local smuggler Mr. [[Passmore]] and explains that the password needed to do business with Passmore is "Passless".
 
==== Mr. Passmore ====
Mr. Passmore may be found in the [[Tenement B]] in the apartment B1. He will not open the door, but can be conversed with by ringing the doorbell and providing a correct password. Passmore refutes the assertion that he sells forged passports, explaining that he no longer offers that. He will happily sell contraband medication and forged prescriptions, however (also, he has the keycard for the pharmacy doors on sale).
 
After some talking, Mr. Passmore suggests that while he is no longer in the forging passports business, he may know someone who still is and just might be willing to share the contact details in exchange for a little favor. The favor in question? Explore Bergmann Water Tunnels and determine if there is a path to Bazaar Bank. He will provide a key to the door in the basement of Tenement B and a keycode 4027 for the keypad-locked door deeper.
 
====Bergmann Tunnels====
Exploring the tunnels will require a thorough examination of environs or bringing along some spare [[Obenseuer/Items#Industrial Fuse|Industrial Fuses]] and [[Obenseuer/Items#Orange Handwheel|Handwheels]]. Handwheels are required to open some flood doors - there should be one laying around somewhere around for each of the doors that need one, but bringing a spare can make things easier. Fuses are needed in the control room. Two fuses can be found around the tunnels, which covers the quest-mandatory necessities.
 
Control Room holds a control panel for the assorted floodgates. The panel includes the map of waterway and gate condition indicators. According to the notes found in the room and in the stairwell beyond it, [[Robin]] worked there for some time and during his tenure "fixed" things so that the flood door at the bottom of the stairs can no longer read the sensor state. Instead, to persuade it that it should be opened, Floodgate O2 should be opened, while all the side tunnels and Floodgate O1 are to be closed.
 
It is possible to control the floodgates from the control panel, however it requires two Industrial Fuses to be installed to be operational. It is worth to mention that floodgate 5 is obstructed and will malfunction if an attempt is made to operate it. If that happened, it will remain unresponsive from that point on.  


To operate the control panel itself, it needs to be powered, so an Industrial Fuse needs to be installed in a respective socket on a wall nearby. Red lights show floodgates closed, while green lights show the floodgates open. The needed fuses are found within the area.
The fuse panel allows for four fuses to be installed. From left to right, A1 and A2 fuses are responsible for the control panel, microwave fuse powers the microwave oven in the control room and B3 fuse allows the flood door B3 to be cranked open, permitting access to bricked up storage room B3 containing assorted loot and blueprints. The room is bricked up because it was believed to be haunted according to the note found nearby. The door further into B3 is locked and can not be lockpicked.  


If one descends into the waterway itself and makes their way over to the far end, it becomes apparent that someone was living there. That someone is [[Mike Palmer]]. He can be found sitting there on the ground, covered in green mushrooms. Despite his condition, Mike is still alive and if talked to, he will ask player to deliver a letter to his daughter, [[Emilie Palmer]]. Mike has no idea where his daughter might be, but he believes her friend [[Caroline]] knows something about it. Caroline MAY be the mysterious dweller of Deekula B2 and the designer of [[OSRat]].


{{OS_Quests}}
Proceeding past the floodgate puzzle door leads the player into the waterways themselves, where a ladder leading to [[Bazaar Bank]] can be found. It appears to be blocked by something on top. This is the door Passmore is interested in. After having had tried it, simply retrace your way back to Tenement B and Passmore will explain that the passport may be obtained from [[Eliana Passmore]], who in turn can be located at [[Kolhola A, Apartment A1]]. {{OS_Quests}}

Revision as of 12:40, 14 March 2025

Getting a Passport is a main quest that can be either given by the Malone Petronis or be stumbled upon by the player themselves. The quest is currently not completable.

Activating the quest

The quest can be started in two ways.

As soon as Getting Started is turned in, Malone will give this quest, citing the necessity to contact better contractors then Samuel Jonasson who can be found at Bazaar district.

Alternatively, player may learn about the necessity for passports while talking to a mysterious woman at Deekula B basement access door or visiting gatehouse.

Tips

Walkthrough

Looking for seller

Although it is possible to have this quest before Malone gives it, Malone provides a critical hint towards where to begin looking for information. So this quest requires the completion of Getting Started to progress.

Malone suggests to look around Deekula C. Furniture vendor Hank Möbelmann knows something about it. Additionally, David Lund claims to be selling the passports, however what he offers is not really a forged passport but rather an artistic interpretation of thereof (really really amateur artist, at that, the description of his "passports" compares them to childish scribbles). Anyway, the correct answer is held by Hank - for a nominal fee in RM he will intimate that forged passports are indeed sold by a local smuggler Mr. Passmore and explains that the password needed to do business with Passmore is "Passless".

Mr. Passmore

Mr. Passmore may be found in the Tenement B in the apartment B1. He will not open the door, but can be conversed with by ringing the doorbell and providing a correct password. Passmore refutes the assertion that he sells forged passports, explaining that he no longer offers that. He will happily sell contraband medication and forged prescriptions, however (also, he has the keycard for the pharmacy doors on sale).

After some talking, Mr. Passmore suggests that while he is no longer in the forging passports business, he may know someone who still is and just might be willing to share the contact details in exchange for a little favor. The favor in question? Explore Bergmann Water Tunnels and determine if there is a path to Bazaar Bank. He will provide a key to the door in the basement of Tenement B and a keycode 4027 for the keypad-locked door deeper.

Bergmann Tunnels

Exploring the tunnels will require a thorough examination of environs or bringing along some spare Industrial Fuses and Handwheels. Handwheels are required to open some flood doors - there should be one laying around somewhere around for each of the doors that need one, but bringing a spare can make things easier. Fuses are needed in the control room. Two fuses can be found around the tunnels, which covers the quest-mandatory necessities.

Control Room holds a control panel for the assorted floodgates. The panel includes the map of waterway and gate condition indicators. According to the notes found in the room and in the stairwell beyond it, Robin worked there for some time and during his tenure "fixed" things so that the flood door at the bottom of the stairs can no longer read the sensor state. Instead, to persuade it that it should be opened, Floodgate O2 should be opened, while all the side tunnels and Floodgate O1 are to be closed.

It is possible to control the floodgates from the control panel, however it requires two Industrial Fuses to be installed to be operational. It is worth to mention that floodgate 5 is obstructed and will malfunction if an attempt is made to operate it. If that happened, it will remain unresponsive from that point on.

The fuse panel allows for four fuses to be installed. From left to right, A1 and A2 fuses are responsible for the control panel, microwave fuse powers the microwave oven in the control room and B3 fuse allows the flood door B3 to be cranked open, permitting access to bricked up storage room B3 containing assorted loot and blueprints. The room is bricked up because it was believed to be haunted according to the note found nearby. The door further into B3 is locked and can not be lockpicked.

If one descends into the waterway itself and makes their way over to the far end, it becomes apparent that someone was living there. That someone is Mike Palmer. He can be found sitting there on the ground, covered in green mushrooms. Despite his condition, Mike is still alive and if talked to, he will ask player to deliver a letter to his daughter, Emilie Palmer. Mike has no idea where his daughter might be, but he believes her friend Caroline knows something about it. Caroline MAY be the mysterious dweller of Deekula B2 and the designer of OSRat.

Proceeding past the floodgate puzzle door leads the player into the waterways themselves, where a ladder leading to Bazaar Bank can be found. It appears to be blocked by something on top. This is the door Passmore is interested in. After having had tried it, simply retrace your way back to Tenement B and Passmore will explain that the passport may be obtained from Eliana Passmore, who in turn can be located at Kolhola A, Apartment A1.