Hallway: Difference between revisions
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{{ | {{Map_infobox | ||
| image = ee_hallway.png | |||
| title = hallway | |||
| bspname = infra_ee_hallway | |||
| photospots = 1 | |||
| corruptionspots = 0 | |||
| repairspots = 0 | |||
| mistakespots = 0 | |||
| geocaches = 0 | |||
| flowmeters = 0 | |||
| previousmap = [[tunnel1]] | |||
| nextmap = [[tunnel3]] | |||
}} | |||
Hallway is a secret dark map with physical sightings of [[Mörkö]]. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder. | |||
==Gameplay== | |||
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Mark has 57% chances to encounter Mörkö while pushing onwards at one of the three spots along the tunnel and 43% chances to encounter Mörkö at the end of the tunnel, waiting behind Mark as he tries to open the door. Mörkö, who places Mark in a storage closet in [[tunnel3]], skipping the [[tunnel2|Pinefell Water Treatment Plant]] entirely. Weirdly enough the door code 4027 is also the code for the blast doors in [[city_gates|City Gates]]. | |||
=Achievements= | |||
===Hidden Achievements=== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 70%;" | |||
!style="width: 5%"| Icon !!style ="width: 20%""| Name !!style="width: 75%" | Description | |||
|- | |||
|[[File:Ach_question.jpg]]||???||??? | |||
|} | |||
=Trivia= | |||
*Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots. | |||
{{Modules}} | |||
{{bot_integration}} | |||
Latest revision as of 17:43, 23 November 2025
|
| |
| General | |
|---|---|
| Map Name | hallway |
| BSP Name | infra_ee_hallway |
| Stalburg Map | hallway |
| Statistics | |
| Photo Spots | 1 |
| Corruption Spots | 0 |
| Repair Spots | 0 |
| Mistake Spots | 0 |
| Geocaches | 0 |
| Water Flow Meters | 0 |
| Connected Maps | |
| Previous Map | tunnel1 |
| Next Map | tunnel3 |
Hallway is a secret dark map with physical sightings of Mörkö. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder.
Gameplay[edit | edit source]
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Mark has 57% chances to encounter Mörkö while pushing onwards at one of the three spots along the tunnel and 43% chances to encounter Mörkö at the end of the tunnel, waiting behind Mark as he tries to open the door. Mörkö, who places Mark in a storage closet in tunnel3, skipping the Pinefell Water Treatment Plant entirely. Weirdly enough the door code 4027 is also the code for the blast doors in City Gates.
Achievements[edit | edit source]
Hidden Achievements[edit | edit source]
| Icon | Name | Description |
|---|---|---|
![]() |
??? | ??? |
Trivia[edit | edit source]
- Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.
| Map modules in INFRA campaign | ||
|---|---|---|
| Act I | Chapter 1: Preparations | office |
| Chapter 2: Just Another Day at Work | reserve1 • reserve2 • reserve3 | |
| Chapter 3: Forgotten World | tunnel1 • tunnel2 • tunnel3 • tunnel4 Easter eggs: hallway | |
| Chapter 4: Heavy Industry of the Past | furnace • tower | |
| Chapter 5: Fresh Water | watertreatment • sewer • sewer2 | |
| Act II | Chapter 6: Public Transport | sewer3 • metro • metroride • waterplant • minitrain • central |
| Chapter 7: Working Overtime | servicetunnel • skyscraper • bunker • stormdrain • cistern • powerstation | |
| Act III | Chapter 8: Late for a Meeting | powerstation2 • isle1 • isle2 • isle3 • business • business2 • officeblackout Easter eggs: wasteland |
| Chapter 9: To Save a City | rails • tenements • river • villa • field Easter eggs: city gates | |
| Chapter 10: Redemption | npp • reactor • roof | |
| Epilogue | ending 1 • ending 2 • ending 3 | |
