User:MowMow
In Obenseuer, one of the main mechanics of the game is crafting. Using various workbenches and machines, the player can create a large assortment of items.
A majority of items in the game can be created through crafting, with just as many being used in crafting recipes as well.
Crafting materials are placed within the bench's storage in the top right corner of the UI, and once a recipe's requirements are fulfilled, it will become highlighted in the recipe list and can be started. Once the recipe completes, the products will be placed back inside of the bench's storage, unless said storage is full in which case it will be placed in the world.
Other than simply available recipes, benches also have other differing aspects that change their function:
Efficiency changes the speed, fuel efficiency, and resulting quality of a craft.
Variants affect the availability of certain recipes, and can include size, cleanliness, how advanced the bench is, etc.
Player Presence determines whether the bench requires a player to have its UI actively open to function.
Slots for how many recipes can run at the same time.
Power Source for running the bench, ranging from burning fuels to electricity.
Alongside these, there are also three very important parts of each recipe:
Required Bench is the bench "type" that a recipe is crafted on. You cook on a stovetop, you compost in a composter, etc.
Required Variants are effectively "subtypes" in most cases. An angle grinder is quite crude compared to a lathe.
Recipe Requirement is for if a recipe requires that you "know" it to craft it by collecting the recipe in-game. Recipes without this can be crafted simply by putting the correct ingredients in the correct bench.
There are also a collection of other aspects of a recipe that don't tie into whether it can be crafted, but instead the crafting process and results:
Fail Chance is the one most often ran into. Most recipes can fail, typically due to a poor bench or low player skill. If a recipe fails, it'll typically produce a worse outcome or simply nothing at all.
Quality Crafts are whether the created item has a quality or not. This is frequently seen when making goods such as food, alcohol, or metal trinkets, and not when creating materials such as planks or metal ingots.
Crafting Time is the very simple determiner of how long a recipe takes to complete.
Time, fail chances and quality of the crafting process are dependent on player's skill in specific craft and the machine's modifiers, a recipe with fail chances can yield a waste as a crafting output. Player can also use stolen goods to craft items, some NPCs around that see the act, may react negatively granting crime points, using stolen resources in crafting is also a way of laundering them, like turning stolen Silver Vases into Silver Bars that can be sold.
The quality of produced goods are dependent on the players skill in the respective craft, and the machines modifiers. There are 7 possible levels of quality: Excellent > Fine > Good > Okay > Bad > Poor