Police
The Police, also referred to as Militiamen, enforce all standard Police duties in Obenseuer as a part of Stalburg Emergency Services. This includes handling fines, bounties, crimes, and reports.
As of version 4.0.06, Police presence is only found in the Residential district zone and the Jail, as well as being implied to control the checkpoints to the Bazaar.
The Player can also call the police by proxy through the Stalburg Emergency Services line using the number 112 at any phone.
Posts and Patrols
Militiamen officers are posted in two locations around the Residential District zone, with one next to the ATM Booth in Market Square and the other next to the Bazaar Checkpoint in the Backyard. They maintain their post during the day while patrolling the area during the night.
If the Player has a bounty, has committed a crime in view of the Militiaman, or is carrying valuable stolen items, a Militiaman may chase down the player. Upon reaching the player, the Militiaman may simply immediately knock the player out and send them to jail at a high enough bounty, or a conversation is started where the player can take one of four actions:
- Pay their Fine, costing RM scaling with your bounty. This is usually more expensive than a bribe, but it will immediately remove the bounty and prevent any further conflict.
- Bribe the officer, costing OC scaling with your bounty and having a chance to fail. If it fails, the officer will instead immediately jail you.
- Plead Innocence, which will lead to you being sent to jail with the time scaling with your bounty. (Needs confirmation. Might be capable of success.)
- Run, which will cause the officer to give chase and prompt an immediate capture if they catch up.
If the Player has gathered a bounty, but not one high enough to cause a chase, they can talk to either Militiaman at any time to turn themselves in. This instead gives four other options:
- Bribe the officer, costing OC scaling with your bounty and having a chance to fail. Just like prior, if this fails you are sent to jail.
- Pay their Fine, costing RM scaling with your bounty. This is the same as being prompted to pay the fine.
- Go to Jail, which has the officer send you to jail with the duration scaling with your bounty. (Text calls it a quick visit. Needs confirmation on whether it shortens the time or just acts like a capture.)
- Leave, which simply exits the conversation and lets you walk away.
Trivia
- Olle Leino, a potential Tenant of the Player, seems to wear a Militiaman uniform and claims to be a member of the force. Despite this, they do not act in the same way as the Patrolling Militiamen and will not change behavior in any way if the Player has a bounty.