User:MowMow: Difference between revisions

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(Created page with "===Bribe Cost=== I'll put it this way. Bribe cost is calculated in an absurd way. <blockquote> I'll try copying down what Quackers found in a readable manner: First off the cost. This is calculated in OC as your Crime Points * 5, then divided by your "BriberySkillCostDivisor", but what's a BriberySkillCostDivisor? Your BriberySkillCostDivisor is equal to Skill * 0.2 * SkillFactor[1.0] * AlcoholPenalty[1.0-0.0] * (1-FailChance)[0.65] * QualityFactor[1] * RecipeSkillFact...")
 
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===Bribe Cost===
{{breadcrumb}}
I'll put it this way. Bribe cost is calculated in an absurd way.
In [[Obenseuer]], one of the main mechanics of the game is crafting. Using various workbenches and machines, the player can create a large assortment of items.
<blockquote>
I'll try copying down what Quackers found in a readable manner:


First off the cost.
A majority of items in the game can be created through crafting, with just as many being used ''in'' crafting recipes as well.
This is calculated in OC as your Crime Points * 5, then divided by your "BriberySkillCostDivisor", but what's a BriberySkillCostDivisor?


Your BriberySkillCostDivisor is equal to Skill * 0.2 * SkillFactor[1.0] * AlcoholPenalty[1.0-0.0] * (1-FailChance)[0.65] * QualityFactor[1] * RecipeSkillFactor[1]
Crafting materials are placed within the bench's storage in the top right corner of the UI, and once a recipe's requirements are fulfilled, it will become highlighted in the recipe list and can be started. Once the recipe completes, the products will be placed back inside of the bench's storage, unless said storage is full in which case it will be placed in the world.


The main obfuscation comes from attaching full names to unchanging values. This means the formula can be shortened to:
Other than simply available recipes, benches also have other differing aspects that change their function:


BriberySkillCostDivisor = SkillLevel * 0.13 * AlcoholPenalty[1.0-0.0]
*'''Efficiency''' changes the speed, fuel efficiency, and resulting quality of a craft.
*'''Variants''' affect the availability of certain recipes, and can include size, cleanliness, how advanced the bench is, etc.
*'''Player Presence''' determines whether the bench requires a player to have its UI actively open to function.
*'''Slots''' for how many recipes can run at the same time.
*'''Power Source''' for running the bench, ranging from burning fuels to electricity.


(Yes, being drunk makes bribes more expensive)
Alongside these, there are also three very important parts of each recipe:


But wait, there's more.
*'''Required Bench''' is the bench "type" that a recipe is crafted on. You cook on a stovetop, you compost in a composter, etc.
*'''Required Variants''' are effectively "subtypes" in most cases. An angle grinder is quite ''crude'' compared to a lathe.
*'''Recipe Requirement''' is for if a recipe requires that you "know" it to craft it by collecting the recipe in-game. Recipes without this can be crafted simply by putting the correct ingredients in the correct bench.


To put it "simply", a random value from -0.6 to 0.6 is generated, but it actually isn't clamped to that range, and is instead bound by the fact that numbers past those two values become exponentially more difficult to roll. Sort of like a parabola! Fun.
There are also a collection of other aspects of a recipe that don't tie into whether it can be crafted, but instead the crafting process and results:


Once this random value is determined, it is then added to your BriberySkillCostDivisor and the resulting value is clamped to 0.25-2.0.
*'''Fail Chance''' is the one most often ran into. Most recipes can fail, typically due to a poor bench or low player skill. If a recipe fails, it'll typically produce a worse outcome or simply nothing at all.
</blockquote>
*'''Quality Crafts''' are whether the created item has a quality or not. This is frequently seen when making goods such as food, alcohol, or metal trinkets, and not when creating materials such as planks or metal ingots.
'''TL;DR:'''
*'''Crafting Time''' is the very simple determiner of how long a recipe takes to complete.
*'''Relevant Skill''' is whichever skill the recipe takes into account. If a recipe has a relevant skill, it will be improved with skill level as well as providing XP for that skill.


The cost in OC starts off as 5x your Crime Points, but is divided by the following:
{{OS Gameplay}}
 
What the '''cost is divided by =''' (Your '''Skill Level * 0.13 *''' How '''Drunk''' you are ranging from a '''1x multiplier to a 0x multiplier''') + A '''Random Number''' typically ranging from '''-0.6 to 0.6''', but rarely exceeding those values
 
If this results in a number '''less than 0.25 or higher than 2''', the number is then '''rounded up or down''' respectively.
 
This means that your Bribe can cost anywhere from
 
===Bribe Success Rate===

Latest revision as of 07:20, 11 May 2025

< [[]]

In Obenseuer, one of the main mechanics of the game is crafting. Using various workbenches and machines, the player can create a large assortment of items.

A majority of items in the game can be created through crafting, with just as many being used in crafting recipes as well.

Crafting materials are placed within the bench's storage in the top right corner of the UI, and once a recipe's requirements are fulfilled, it will become highlighted in the recipe list and can be started. Once the recipe completes, the products will be placed back inside of the bench's storage, unless said storage is full in which case it will be placed in the world.

Other than simply available recipes, benches also have other differing aspects that change their function:

  • Efficiency changes the speed, fuel efficiency, and resulting quality of a craft.
  • Variants affect the availability of certain recipes, and can include size, cleanliness, how advanced the bench is, etc.
  • Player Presence determines whether the bench requires a player to have its UI actively open to function.
  • Slots for how many recipes can run at the same time.
  • Power Source for running the bench, ranging from burning fuels to electricity.

Alongside these, there are also three very important parts of each recipe:

  • Required Bench is the bench "type" that a recipe is crafted on. You cook on a stovetop, you compost in a composter, etc.
  • Required Variants are effectively "subtypes" in most cases. An angle grinder is quite crude compared to a lathe.
  • Recipe Requirement is for if a recipe requires that you "know" it to craft it by collecting the recipe in-game. Recipes without this can be crafted simply by putting the correct ingredients in the correct bench.

There are also a collection of other aspects of a recipe that don't tie into whether it can be crafted, but instead the crafting process and results:

  • Fail Chance is the one most often ran into. Most recipes can fail, typically due to a poor bench or low player skill. If a recipe fails, it'll typically produce a worse outcome or simply nothing at all.
  • Quality Crafts are whether the created item has a quality or not. This is frequently seen when making goods such as food, alcohol, or metal trinkets, and not when creating materials such as planks or metal ingots.
  • Crafting Time is the very simple determiner of how long a recipe takes to complete.
  • Relevant Skill is whichever skill the recipe takes into account. If a recipe has a relevant skill, it will be improved with skill level as well as providing XP for that skill.