Crimes: Difference between revisions

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== Types of crimes ==
== Types of crimes ==
* '''Theft''', stealing, eating and crafting with owned items in the presence of other people or seen by the cameras.
* '''Theft:''' Stealing, eating and crafting with owned items in the presence of other people or seen by cameras.
* '''Burglary''', lockpicking doors, suitcases and lockers in the presence of other people or seen by the cameras.
* '''Burglary''': Lockpicking doors, suitcases and lockers in the presence of other people or seen by cameras.
* '''Trespassing''', entering restricted area in the presence of other people or seen by the cameras.
* '''Trespassing''': Entering restricted area in the presence of other people or seen by the cameras.
* '''Administrative''', breaking rules of [[Kolhola A]] building while seen by the cameras, rules can be read on the message board on the first floor.
* '''Administrative''': Breaking the rules of [[Kolhola A]] building while seen by the cameras, rules can be read on the message board on the first floor.
* '''Prison Escape''', being caught when attempting to escape the [[Jail]].
* '''Prison Escape''': Being caught when attempting to escape the [[Jail]].
* '''Harassment''', constant harassment of certain characters, like the Jim Nilsen or Mona Hall.
* '''Harassment''': Constant harassment of certain characters, like the Jim Nilsen or Mona Hall.
* '''Violence''', Hitting any NPC with the sledgehammer or the axe
* '''Violence''': Hitting any NPC with equipment such as a sledgehammer, axe, pickaxe, or crowbar. Certain NPCs are excluded.
* '''Unspecified''', miscellaneous crimes not fitting other categories.
* '''Fraud''': Receiving money from scam invoices will incur a bounty based on the amount of money received.
* '''Animal Cruelty:''' Opening attacking animals with equipment or sitting on Kisu. Rats are excluded.
* '''Unspecified''': Miscellaneous crimes not fitting other categories.


== Bounty ==
== Bounty ==
Each crime adds up to a bounty on player's head, with the bounty growing up, the [[Police|Militiamen]] will start to approach the player for inspection, the higher the bounty the more aggressive the approach will be, making the Militiamen run up or catch up player immediately without inspection. The higher the bounty, the longer the jail sentence will be.
Each crime adds up to a bounty on player's head, with the bounty growing up, [[Police|Militiamen]] who see the player will approach inspection, the higher the bounty the more aggressive the approach will be, Militiamen will begin running and pursuing the player through buildings to catch them without inspections. The higher the bounty, the longer the jail sentence will be. It is likely to be arrested and sent to jail if attempting to sleep with an active bounty regardless of safe conditions.


Carrying stolen item on the player also has chances for Militiamen to approach player for inspection.
Militiamen will also approach the player for inspection if a value threshold of stolen items is in the player's inventory, calculated as "burglar points".
 
The player can also turn themselves in to pay a fine in RM and avoid jail time if the bounty isn't too high; Successfully bribing a Militaman through dialogue will clear your bounty.


{{OS_Gameplay}}
{{OS_Gameplay}}

Latest revision as of 08:28, 31 October 2026

In Obenseuer, performing certain activities will be marked as Crimes, adding up to a bounty on the player.

Types of crimes

  • Theft: Stealing, eating and crafting with owned items in the presence of other people or seen by cameras.
  • Burglary: Lockpicking doors, suitcases and lockers in the presence of other people or seen by cameras.
  • Trespassing: Entering restricted area in the presence of other people or seen by the cameras.
  • Administrative: Breaking the rules of Kolhola A building while seen by the cameras, rules can be read on the message board on the first floor.
  • Prison Escape: Being caught when attempting to escape the Jail.
  • Harassment: Constant harassment of certain characters, like the Jim Nilsen or Mona Hall.
  • Violence: Hitting any NPC with equipment such as a sledgehammer, axe, pickaxe, or crowbar. Certain NPCs are excluded.
  • Fraud: Receiving money from scam invoices will incur a bounty based on the amount of money received.
  • Animal Cruelty: Opening attacking animals with equipment or sitting on Kisu. Rats are excluded.
  • Unspecified: Miscellaneous crimes not fitting other categories.

Bounty

Each crime adds up to a bounty on player's head, with the bounty growing up, Militiamen who see the player will approach inspection, the higher the bounty the more aggressive the approach will be, Militiamen will begin running and pursuing the player through buildings to catch them without inspections. The higher the bounty, the longer the jail sentence will be. It is likely to be arrested and sent to jail if attempting to sleep with an active bounty regardless of safe conditions.

Militiamen will also approach the player for inspection if a value threshold of stolen items is in the player's inventory, calculated as "burglar points".

The player can also turn themselves in to pay a fine in RM and avoid jail time if the bounty isn't too high; Successfully bribing a Militaman through dialogue will clear your bounty.